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This book has two main goals: to provide a unifed and structured overview of thisgrowing field, as well as to propose a corresponding software framework, the OpenTL library, developed by the author and his working group at TUM-Informatik.
The mainobjective of this work is to show, how most real-world application scenarios can be naturally cast into a common description vocabulary, and therefore implemented and tested in a fully modular and scalable way, through the defnition of a layered, object-oriented software architecture.The resulting architecture covers in a seamless way all processing levels, from raw data acquisition up to model-based object detection and sequential localization, and defines, at the application level, what we call the tracking pipeline. Within this framework, extensive use of graphics hardware (GPU computing) as well as distributed processing, allows real-time performances for complex models and sensory systems.
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